4.1.0 Update Summary

We’re excited for you to enjoy Barony’s first major update following our huge “Quality of Death” overhaul. The “Life After Death” 4.1 Update features more quality-of-life improvements, especially for multiplayer games of Barony.

In this post, we’ll go into detail about everything we’ve added, and how to take advantage of it! Not to oversell it, but we have some really cool stuff to share.

V4.1.0 Patch Notes - October 21st


Holiday Themes:

Our Halloween and Christmas remix mods are now part of the base game! These automatically apply at launch in the months of October and December.

  • Clicking the holiday banner at the main menu will take you to the settings “Online” panel. Here you can toggle on/off the seasonal content as desired

With the Barony Halloween Celebration theme enabled, you’ll notice things are much spookier! Some armor now looks like costume pieces to mix-and-match, food is replaced with candy, and even monsters are dressed up! Though the look and names of things may be different, the game rules are all the same as vanilla Barony.


Player Callouts:

Quick, context sensitive communication for online or splitscreen multiplayer.

Quick Callout and Callout Wheel

How it works:

  • The default Callout binding is [X] on keyboard or [Left Stick] on gamepad (rebindable)
    Just press the bound button to bring up the Quick Callout prompt

  • When the Quick Callout prompt is active, press the Use key to select a target at a distance to call out, or issue a call out without a target

  • Press the Callout binding a second time to open a radial menu with more options that change depending on what your cursor last targeted

  • Issuing a Callout will spawn an icon in the world, play a sound effect, and ping a minimap location with an accompanying message from the originating player

  • Callout sound effect volume is adjusted using the Notification audio slider in Audio Settings

Callouts are enabled only in multiplayer!
On PC / Mac / Linux, use the following console command to play with them in single-player:

/callout_debug true

Quick Callout Prompt

Quick Callout on an enemy skeleton

Opened Callout Wheel while hovered over a boulder


Callout Types:

  • (North) “Look” - This is the default command when using a Quick Callout

    • No target: Notify a location in the world without a message

    • Targeted examples: “Enemy X here!”, “There’s an X item here!”, “I found a chest!


  • (East) “Thumbs Up” - Affirmative/Proceed

    • No target: Spawn a thumbs up over your player

    • Targeted examples: “Attack the X!”, “This X item is good”, “I’ll check the chest”, “Turn that switch on”, “I’ll use the fountain”, “I think that boulder trap is safe”, “Thank you, player X


  • (West) “Thumbs Down” - Negative/Avoid

    • No target: Spawn a thumbs down over your player

    • Targeting examples: “Flee from the X!”, “I’m not ready to use the exit”, “This item X is no good for me”, “Watch out for that boulder!”, “Nothing useful in that chest


  • (North West) “Help” - Assist/Aid me

    • No target: Spawn an exclamation help icon over your player. If low on health, hungry, or affected by negative status conditions, they will be relayed in the message. “You call for help! (Starving/Confused/Needs Healing)

    • Targeting examples: “I need help with this monster X!”, “I need assistance with this item X”, “I need help by this object X


  • (North East) “Move To

    • No target: “Let’s move here!

    • Targeted: Same as above, but will follow moving objects


  • (South/South West/South East) “Wave” - Get a player’s attention

    • Does not use targeting, will always spawn a wave icon over your player with the selected players color and message “X waves to Y!


Player Ghosts

Dying in multiplayer now respawns you as a ghost! Help your allies from the other side with your illuminated self by using callouts, pushing items, chilling enemies, throwing switches and opening doors.

  • Upon death, clicking “Dismiss” from your gravestone will spawn your player ghost.
    Swap between ghost and the previous player spectate mode using the pause menu.

  • Ghosts phase through ally and enemy NPCs without disturbing them

  • Ghosts have floating movement and bounce off walls and other solid objects

  • The ghostly afterlife is also steeped with an eerie fog

If every member of your party has died, it’s Game Over as usual!

Ghosts are enabled only in multiplayer!
To play around in singleplayer on PC / Mac / Linux, enable cheats and use the console command:

/respawnasghost


Ghost Abilities

Ghosts have abilities, shown by a few icons replacing your hotbar in ghost form:

  • Push - Interacting with items will slightly push them in your facing direction. Pushing items too frequently will incur a short cooldown to recharge.

  • Sneak - Ghosts are self-illuminating and will light up the world for others to see. Sneaking turns off your emitted light to help hide your allies.

  • Haunt - Teleport to several waypoints in a cycle with a short cooldown

    • First, teleport to alive or ghostly players in player order

    • Then, teleport to where you died

    • Then, teleport back to your starting location in the map

  • Chill - A short range magical bolt with a short cooldown.

    • Inflicts knockback and slows monsters for a short duration

In addition, ghosts can make full use of the Callout Wheel, can open doors and throw switches to traverse the world and help allies.


Minimap Progress Sharing:

All players now reveal the map for other players in multiplayer:

  • Traversed areas by other players are revealed in gray

  • Other players update the map in a minimum radius of 3 tiles, more if there are light sources along their vision cone

  • Due to how ambient light is artificially added for the local player perspective, the revealed minimap may not exactly match between player perspectives beyond the minimum 3 tile radius

  • Player ghosts also share minimap updates


Online Ping Display

Multiplayer lobbies will now show an indicative ping bar when joining a lobby, as well as warnings when a players connection is failing in the in-game player list.

Ping values are configured as:

  • Green <100ms

  • Yellow <150ms

  • Orange <250ms

  • Red >250ms

If the ping is green/yellow, then it will only show briefly on game start and hide itself until reaching a greater orange/red latency.


Damage Numbers:

Added new color and animation variations for different attack effectiveness:

  • If an enemy is weaker to a weapon type by 15% or more:
    Damage number will be pale orange and float up

  • If using a charged melee strike:
    Damage number will be pale orange and float up

  • If an enemy is weaker and using a charged melee strike:
    Damage number will be deep orange and float up

  • If an enemy is resistant to a weapon type by 15% or more:
    Damage number will decay in size as it falls


Translations & Modding:

Large amounts of unused text in lang/en.txt have been deleted and marked as DEPRECATED#, if you are working on a translation you can skip over these lines.

  • Mods using data/lights.json, lang/item_names.json, lang/en.txt now combine with the base game data entries, so when new content is added to Barony your mod will still work and fill in blanks with the base game data.

For more information on creating Barony translations, refer to our Guide on Steam.


General:

  • Improved chances of Automaton NPCs recycling items

  • Re-enabled and added a new sound effect when Polymorph effect is about to end

Bugfixes:

  • Fixed player nametags not being visible behind walls

  • Fixed models.cache file crashing on startup instead of regenerating if there is a mismatch between .vox files and cached files

  • Fixed both Magic/Casting allowing levelling beyond 40 with the light spell if either of the values were below 40

  • Fixed Character Sheet ATK value/tooltip not calculating correctly and using the old damage/skill formula prior to Quality of Death

  • Fixed achievements “Fluttershy”, “Wonderful Toys” triggering incorrectly

  • Fixed incorrect deathbox item sprite coloring in multiplayer

  • Fixed Unarmed skill glove degrade chance displayed on skill sheet not scaling with Unarmed skill level

  • Fixed final boss sound effects playing for each player rather than 1 global instance in split-screen

  • Fixed messages in split-screen taking slightly more vertical space than needed

  • Fixed being unable to select an ally/follower list after losing an ally to the Charm Monster spell

  • Fixed some instances of % signs in chat not formatting correctly

  • Fixed ground items not removing burning particles after moving outside of lava

  • Fixed editor not copying all map properties consistently when creating a new map after opening an existing map

  • Fixed possible crash when changing level and drawing the minimap

Thanks for Reading!

We have more great stuff for you on the horizon. We’ll be announcing our next big update soon. Until then, we hope you enjoy Barony with the “Life After Death” update!

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4.1.1 Update Summary

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4.1 Update Announcement